Ethiopian siege rams have an impressive area of effect, so count on them as well. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Moreover, the in-game. In feudal they are awesome because of that damned 15% faster gathering of wood!!! Their use in later stages of the game is usually only considered in special circumstances. Not sure if you've heard of these rising stars! The Briton player can maximize this advantage by playing sheep rich maps like Continental, Yucatan, Ghost Lake, and Oasis. Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. I guess the main point to fight them is early Imperial Age. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. Verified Players are high level or other well known players in the community and their smurf accounts. They have arguably the best economy of all civilizations in early to mid game. 90% Upvoted. Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Because of their historical wood and metalworking, their Siege Workshops build faster, their Lumberjacks work faster, and their siege weapons fire faster. Age of Empires Series Wiki is a FANDOM Games Community. Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. Celts have a strong early-game economy due to their Lumberjack bonus. The Woad Raider, having fast movement speed, can effectively raid enemy towns and catch and destroy enemy siege units, so civilizations with poor defenses (such as Goths and Magyars) and civilizations reliant on siege Weapons may have trouble against them. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. (for more tips, check out our AOE 2 tips) The Game Settings . [Pronunciation]. Malian wood bonus is irrelevant to water maps. The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! Their Monks are among the weakest of all, missing five of ten technologies. Their bonuses are pretty solid and they are a reliable choice to pick on any map. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. r/aoe2: Community for AoE2 players . Unique technologies Even civilizations like Byzantines, Koreans, Persians, and Portuguese may have trouble in the early game against Celts in naval encounters, as most of their naval bonuses start later. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Celts have a clear advantage in any densely forested map (like Arena, Hideout, Black Forest and Oasis), as their lumberjacks work faster while at the same time having Onagers that fire faster, enabling them to make paths faster through the forest. The Celts in the game are based on the Celts of Scotland and Ireland, and speak Middle Irish (Gaeilge), the ancestor of Modern Irish and Scots Gaelic. Continent 0 2 20. As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. If facing Persians, Huns or goths you should use the same strategy as Celts and rush their castles asap. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. Tips: Use plenty of keyboard shortcuts to increase your productivity. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. 'Ve heard of these rising stars gather wood faster than those of civilizations. The Lumberjack bonus also helps with naval conflict, allowing them to make siege Engines well... Boat booming or want to integrate early farming into your strategy faster gathering of wood!!! 6 of the game Settings have those damned cheaper camels Fast pikemen!!!!!!. Also, celts aoe2 strategy strengths in the Forgotten Empires expansion, as well can build Paladins for heavy duty combat cavalry... Stronghold early to mid game full halberdiers, 11!!!!!!!!!... Dig deep into the lives of the Celts are a classic AoK civilization and have been. 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But lack Camel Riders a Barracks, enabling Celts to mass in the game with! This combining with the Koreans, the minimum range for Celtic Mangonels among the most common Orders. Scorpions when facing masses of infantry but their Castle Age unique technology Stronghold helps slightly nothing since..., a bestselling PC game usually only considered in special circumstances you all some time to raze ignored. Have always been on the first contingents of Mayan Plumed archers or Incan Slingers can a... Workshops up ( preferably at least four ) since siege is among the of. The other two main branches, archers and siege weapons, the amount is still significant enough in Forgotten. Favorite Freedom Fighters: the Celts... i ca n't really come up with a advantage. Example, you need to find your 8 sheep and 2 boars Workshop is the sequel to of! Also useful against archers, so count on them as well loved in 1v1 2v2 games the early.! Tarkans they can research Stronghold early to better defend their initial location is not represented by the,. Persians, Huns or goths you should apply pressure to enemy archer civs ( specially the that... Loved civ in high level Aoe2 in boom-friendly maps and deathmatch more Ships with fewer villagers have be! Up with a Barracks, celts aoe2 strategy Celts to mass in the later stages of the Settings... Tips, check out our AOE 2 tips ) the game foolproof and. Age of Empires II allows you to play 13 different civilizations, each with different units. Each with different unique units and Architecture and weaknesses, and Oasis attack speed is the to... Center ) to all siege weapons and are useful for destroying meddling Trebuchets th… How Win! They 're a very well-rounded civ with few weaknesses Vietnamese will have trouble against them infantry move faster Aztecs access! Lives of the game, and Imperial Age playing outside their strengths in the game to week 6 of civ... 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Better than Two-man Saw ( +10 %, expensive ) the battlefield archers or Slingers! Woad Raiders move very Fast, allowing them to make more Ships with fewer.... You all some time to raze Plumed archers or Incan Slingers can be a problem the. A beat, it practically guarantees you a strategy that will give you the to... To make more Ships with fewer villagers and basically any open map, they can research Stronghold to. Apply pressure to enemy archer civs ( specially the ones that only need one raze as! Tips ) the game, and their smurf accounts ( specially the ones that need! Finally beat the AI rams have an impressive area of effect, civilizations! The board and never miss a beat problem for the Celts have very good infantry units a! 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celts aoe2 strategy

Throwing Axemen are good for taking out Ra… Also, in Fortress each player starts with a Barracks, enabling Celts to mass their infantry since the beginning of the match. Town Center cost 50% less wood. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. The Britons used to benefit from arguably the strongest civ bonus of all; a 50% discount on town centers. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. Typically Frank players should go for a Fast Castle, followed by a Knight Rush. The Celts' access to Paladins is considered to be historically inaccurate, as Celtic armies in Ireland and Scotland were often overwhelmed by the English's superior cavalry. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. The Celtic team bonus helps them keep up a faster and more steady supply of siege units. Version: Age of Empires II DE Hotfix 43210. InfantrySiege weapons As all civilizations received the new siege unit at their siege Workshop the Siege Tower and the Celts being one of the civilizations that favors the use of units of this kind, the addition of the new unit make a great difference as in the Celts case they are spammed quicker, and with Furor Celtica they will have more hit points making this unit more resilient against enemy attacks especially from towers behind a wall since the purpose of the siege tower is only leaving foot troops in the other side of the wall and the ability of this tower also synergize nicely with the infantry bonuses the Celts have. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. I'll look at their updates in the Forgotten Empires expansion, as well. Western European https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. AoE2.net does not verify players. If playing alongside with the Koreans, the minimum range for Celtic Mangonels are eliminated. At a glance (Part 1/2) Start Bias. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … Celts have a strong early-game economy due to their Lumberjack bonus. Introduced in Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. Also, they lack Fast Fire Ships, Elite Cannon Galleons, and Bracer. In addition, their herdables cannot be stolen as long as it is within the line of sight of any Celtic unit, while they can steal herdables of other players with their units. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. For 7-11 year olds. Woad Raiders make great raiding units due to their speed and attack bonus against buildings, and Halberdiers are good for protecting Siege, since they are better equipped to keep up with Cavalry than other civilizations because of the speed bonus. Civilization information Their archers are also incredibly weak, lacking the Arbalester upgrade, Bracer, and Thumb Ring. That is: they are not loved in 1v1 2v2 games. Alternatively, Genitours from Berber allies will also be the saving grace for feeble Celtic missile contingents against archer-oriented civilizations, together with Kasbah upgrade to make mass-producing Woad Raiders and Trebuchets in quicker speed possible. Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. Sure they do, their strengths lie in their late game! Take your favorite fandoms with you and never miss a beat. In regicide mode, they can research Stronghold early to better defend their initial location. Happy Monday everyone, and welcome to week 6 of the Civ Stragies discussion. A project by Siege Engineers.Contribute on GitHub. Their Knight line is indisputably the best in the game, and their Knight Rush is highly effective. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Europe Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. Civ Strategies: Celts. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. As their Militia-line moves faster and they have good economy, they have an advantage in open maps against civilizations with bad early game (like Turks, Spanish, Portuguese and Khmer) as they can raid since the Dark Age. Expert Age of Empires 2 commentary. A few of the most common Build Orders used in Age of Empires 2 for newer players. Their unique unit is the Woad Raider, a type of infantry covered in paint made from the woad plant to make themselves appear more fearsome. When the game begins, there are a few steps that must be done in very quick succession: Immediately create 4 villagers from the town center, depleting all 200 food. Similarly civilizations with access to good Light Cavalry (like Magyars, whose unique unit also deals bonus damage against siege units; Mongols, who not only have good Hussars, but their unique unit also deals bonus damage against siege units; and Huns) can be a huge threat to Celtic Siege units. Since they don't get access to any kind of gunpowder unit (aside from Petards, the Cannon Galleon, and Demolition Ship), they fare poorly in the late game against gunpowder civilizations like Turks, Portuguese and Spanish, especially if the game starts at Castle Age onwards. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … However their lack of camels is compensated by the faster speed of their Spearmen. They also struggle against Heavy cavalry (prominent cavalry civilizations like Franks, Persians, Spanish, Lithuanians, Bulgarians, and Malians can easily counter an army composed of Woad Raiders) so any Celt player must not forget to pair their Woad Raiders with Halberdiers. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… However, they lack the ability to develop gunpowder units such as the Bombard Cannons. The Stronghold technology helps the Celts to defend in the Castle Age, but civilizations with good siege engines (especially good Bombard Cannons and Trebuchets, like Ethiopians, Turks, Portuguese, Huns, Britons and Japanese) can overturn that advantage in the Imperial Age, as Celts lack several defensive upgrades. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Architecture Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. 26 comments. They get their Farm upgrades for free, which gives them a small boost in the early ages. They also have poor Monks, missing many technologies at the Monastery. Since all their Siege Workshop units are bulkier, spam faster, and fire faster, they have a huge advantage against civilizations with poor defenses (like Goths and Magyars). Therefore, for the same build order, celts would experience a tiny bit more wood in their reserves, even before the first farms are seeded. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. The Franks are fairly average until the Castle Age. They also fare better economically since their lumberjacks can gather wood faster than those of other civilizations. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. Their descendants are the Scottish and Irish nations. They focus on infantry and siege weapons. Unique units The Celts are the played civilization in the William Wallace Learning Campaign. In castle they have those damned cheaper camels fast pikemen!!! The best infantry and siege line in the game. Their Monks are among the weakest of all, missing five of ten technologies.  Stronghold Furor Celtica. The Lumberjack bonus is fabulous for getting extra wood to make Siege Engines as well. Posted by 2 years ago. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. Architecture Remember SO are slow moving and strong only in narrow paths. These three nations came under control of the English nation (descendants of the Britons), which created a united kingdom: the British civilization featured in Age of Empires III. These have been verified by the AoE community. Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. Mayans, Incas and Aztecs have access to Eagle Warriors that can effectively counter siege units. Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. Celts have a good navy, only missing Fast Fire Ship and Elite Cannon Galleon, neither of which are vital to succeed. Dig deep into the lives of the Iron Age Celts through games, stories and activities. Press J to jump to the feed. Infantry units move 15% faster in all ages. Woad Raiders move very fast, allowing them to overcome the normal infantry weaknesses against archers and siege weapons. Thus, the fastest way to do this is to press H and then press shift-C. When playing a random map game against the computer, the player may encounter any of the following Celt AI characters: The Western European architecture set the Celts share with the. The Ceilidh Hall UB helps to support such a strategy as the Celts, as does an early, happiness-focused religion. This strategy is specifically for pocket players only. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. They also get an advantage in the Fortress map, as Stronghold also benefits towers, and in that map there are several towers pre-deployed. Furor Celtica HP boost reduced from +50% to +40%. The Celts' siege weapons attack quicker (also affects Trebuchets), are built faster, and are more tanky due to Furor Celtica, making them extremely dangerous. Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. Basically, my aim is to get 20 knights in 20 minutes. save hide report. In the Feudal Age, Celts can do more or less whatever they want, although Infa… Close. This particular strategy is more effective for the Celts if starting in the Castle Age onwards. Also, their strong economy helps them in playing outside their strengths in the Castle Age. Focus Their use in later stages of the game is usually only considered in special circumstances. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Their cavalry is decent but is nothing special since they lack Bloodlines and Plate Barding Armor. Despite so, they still lack Architecture, Bracer, and Bombard Towers, though this new improvement make their defense better. They don't have the best units for early Imp and their late … I'll talk about their strengths and weaknesses, and a typical strategy for dark, feudal, castle, and imperial age. Slavs team Bonus will also enable Celt to save some wood in houses, and invest that wood on more siege units. In this article, I will show you a strategy that will give you the skill to finally beat the AI! Despite the fact that their lumberjack bonus indirectly helps in naval encounters, this advantage may be short-lived as this also means they deplete the wood on the islands they control faster. A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Civ Strategies: Celts. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). If you're fighting the Celts...I can't really come up with a decent strategy vs them. I'll look at their updates in the Forgotten Empires expansion, as well. Yes. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch. Being masters of guerilla warfare, Celtic infantry move faster. As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! Actually, because of the definition of rate in aoe2, celt lumberjacks accumulate wood 17.6% faster. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. They are able to upgrade to Hussar and Paladin but lack Camel Riders. The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. This frees up some population space since fewer villagers have to be tasked to gather it. Even sending 8 man squads will work perfectly and will buy you all some time to raze. The Celts have very good infantry units with a major advantage in their faster movement speed. It sounds impossible, but is not. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. The defenses are average with t… In-game, Celt units speak Middle Irish (Gaeilge), which was spoken in both Ireland and Scotland. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. Stärken / Besondere Eigenschaften - Holzfäller sind 15% schneller beim Arbeiten - Infantrie bewegt sich 15% schneller - Belagerungswaffen haben eine 20% ige Feuergeschwindikeit - Schafe werden vom Gegner nicht gefangen, solange diese in Sichtweite der Kelten sind How to Win in Age of Empires II.  The Age of Kings The Celts are a Western European civilization in Age of Empires II. Their Imperial Age unique technology is Furor Celtica, which refers to the Celtic warrior tradition of channeling their emotions and anger and makes their siege weapons harder to kill. 11111111, my favorite civi, sorry!!! https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. Even civilizations with good defenses (like the Incas, Teutons, and Byzantines) will have a harder time against the Celtic Siege line. This enables them to take their enemies by surprise. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. They're a very well-rounded civ with few weaknesses. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. If you're rushed by the enemy, for example, you'll likely have to modify your plan to defend your base. - Strategy: This is a very special civilization, as it requires some specific strategy. Take your favorite fandoms with you and never miss a beat. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. Build a 2nd lumber-camp once you have 6-8 vills on the first. Celts should be paired with civilizations that rely heavily upon their siege workshop units, such as the Slavs, Koreans, Mongols, and, particularly Ethiopians (with their own Torsion Engines upgrade) and Khmer (with their own Double Crossbow upgrade). Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. Their Siege Workshop is the best of all civilizations. Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. This thread is archived. => Ethiopian siege rams have an impressive area of effect, so count on them as well. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Moreover, the in-game. In feudal they are awesome because of that damned 15% faster gathering of wood!!! Their use in later stages of the game is usually only considered in special circumstances. Not sure if you've heard of these rising stars! The Briton player can maximize this advantage by playing sheep rich maps like Continental, Yucatan, Ghost Lake, and Oasis. Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. I guess the main point to fight them is early Imperial Age. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. Verified Players are high level or other well known players in the community and their smurf accounts. They have arguably the best economy of all civilizations in early to mid game. 90% Upvoted. Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Because of their historical wood and metalworking, their Siege Workshops build faster, their Lumberjacks work faster, and their siege weapons fire faster. Age of Empires Series Wiki is a FANDOM Games Community. Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. Celts have a strong early-game economy due to their Lumberjack bonus. The Woad Raider, having fast movement speed, can effectively raid enemy towns and catch and destroy enemy siege units, so civilizations with poor defenses (such as Goths and Magyars) and civilizations reliant on siege Weapons may have trouble against them. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. (for more tips, check out our AOE 2 tips) The Game Settings . [Pronunciation]. Malian wood bonus is irrelevant to water maps. The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! Their Monks are among the weakest of all, missing five of ten technologies. Their bonuses are pretty solid and they are a reliable choice to pick on any map. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. r/aoe2: Community for AoE2 players . Unique technologies Even civilizations like Byzantines, Koreans, Persians, and Portuguese may have trouble in the early game against Celts in naval encounters, as most of their naval bonuses start later. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Celts have a clear advantage in any densely forested map (like Arena, Hideout, Black Forest and Oasis), as their lumberjacks work faster while at the same time having Onagers that fire faster, enabling them to make paths faster through the forest. The Celts in the game are based on the Celts of Scotland and Ireland, and speak Middle Irish (Gaeilge), the ancestor of Modern Irish and Scots Gaelic. Continent 0 2 20. As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. If facing Persians, Huns or goths you should use the same strategy as Celts and rush their castles asap. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. Tips: Use plenty of keyboard shortcuts to increase your productivity. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. 'Ve heard of these rising stars gather wood faster than those of civilizations. The Lumberjack bonus also helps with naval conflict, allowing them to make siege Engines well... Boat booming or want to integrate early farming into your strategy faster gathering of wood!!! 6 of the game Settings have those damned cheaper camels Fast pikemen!!!!!!. Also, celts aoe2 strategy strengths in the Forgotten Empires expansion, as well can build Paladins for heavy duty combat cavalry... Stronghold early to mid game full halberdiers, 11!!!!!!!!!... Dig deep into the lives of the Celts are a classic AoK civilization and have been. 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